Re: Conceptual Balance Mod v1.92
I dunno... are you really saying that a difference of 10hp, 3 encumbrance and 4 AP are irrelevant to the usefulness of a trampler? That's a pretty huge difference in efficiency here. It lets them trample better for longer, and take more evocations to the face before dropping.
Edit: Also wow, that must be an insanely old post you're quoting bat/man, I barely remember having made it.
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