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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old May 4th, 2012, 12:25 PM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod v1.92

I dunno... are you really saying that a difference of 10hp, 3 encumbrance and 4 AP are irrelevant to the usefulness of a trampler? That's a pretty huge difference in efficiency here. It lets them trample better for longer, and take more evocations to the face before dropping.

Edit: Also wow, that must be an insanely old post you're quoting bat/man, I barely remember having made it.
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