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Originally Posted by duff
Suhir - the briefing was intended to convey "Don't go up the road!". When I re-read it without an Australian use of words I'm guessing "roll up" suggested rolling in tanks rather than just "go to". I'll reword the briefing - you're supposed to land at the dock in your boats. Thanks for the advice about the amount of mines, with luck one of those after battle reports will give an amount of mines recovered so I can keep it a bit more real.
With the fist battle - Would it be more realistic to remove the "extra" troops and add challenge by shortening time? When I playtested I found the artillery support pretty much left all the VC in the village unable to shoot and I don't want to make it a cakewalk (Whereas doctrine tries to make Decisive victory with minimal casualties the result as much a possible).
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Given the terrain it takes more then half the scenario to simply reach the objective village (assuming you don't just motor in and land at the docks).
You could cut say 10-15 turns if they player didn't have the counterattack force to deal with.
Quote:
Originally Posted by gila
In my humble opinion,i think its best to have a fixed core and limited repair/build pts.,for an challenging campaign.
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I very much agree.