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  #1  
Old November 10th, 2012, 07:20 PM

duff duff is offline
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Default Re: Marine River force in Vietnam

Suhir - the briefing was intended to convey "Don't go up the road!". When I re-read it without an Australian use of words I'm guessing "roll up" suggested rolling in tanks rather than just "go to". I'll reword the briefing - you're supposed to land at the dock in your boats. Thanks for the advice about the amount of mines, with luck one of those after battle reports will give an amount of mines recovered so I can keep it a bit more real.

With the fist battle - Would it be more realistic to remove the "extra" troops and add challenge by shortening time? When I playtested I found the artillery support pretty much left all the VC in the village unable to shoot and I don't want to make it a cakewalk (Whereas doctrine tries to make Decisive victory with minimal casualties the result as much a possible).
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Old November 14th, 2012, 05:48 AM

glaude1955 glaude1955 is offline
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Thumbs up Re: Marine River force in Vietnam

Hello Duff,
Your campaign seems to be interesting.
The first difficulty is, for my level, the recruitment.
I'm French and Viet Nam does not evoke much for me. Also a fixed core would be a great help.
By building your various scenarios, I suppose you have a clear idea about the composition of your core force. (Would that the equilibrium scenarios). Could you give us the benefit of your experience?
Regards

Yves
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Old November 15th, 2012, 07:53 PM

duff duff is offline
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Default Re: Marine River force in Vietnam

Most of my playtest run-throughs I had a marine company with 1 platoon replaced by engineers, a platoon of mortars, 3 "squadrens" of 3 PBRs with a mix of weapons, an FO and an ammo LVT. I usually had a road patrol and fire team squad, sometime replaced 1 squadren of plasties (PBRs) with PT boats. I usually had a few recoilless rifles for bunkers and to make a big bang in suppression fire. When I could afford I bought a seal recon team and helicopter (which I had fun with but it died often, (same with the hovercraft when I had them). I'm some battles would be very hard without the PBRs. I enjoy open cores myself which is the main reason I left it open. If most people would prefer a fixed core I can certainly do that.
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  #4  
Old November 27th, 2012, 08:19 AM
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Suhiir Suhiir is offline
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Default Re: Marine River force in Vietnam

Quote:
Originally Posted by duff View Post
Suhir - the briefing was intended to convey "Don't go up the road!". When I re-read it without an Australian use of words I'm guessing "roll up" suggested rolling in tanks rather than just "go to". I'll reword the briefing - you're supposed to land at the dock in your boats. Thanks for the advice about the amount of mines, with luck one of those after battle reports will give an amount of mines recovered so I can keep it a bit more real.

With the fist battle - Would it be more realistic to remove the "extra" troops and add challenge by shortening time? When I playtested I found the artillery support pretty much left all the VC in the village unable to shoot and I don't want to make it a cakewalk (Whereas doctrine tries to make Decisive victory with minimal casualties the result as much a possible).
Given the terrain it takes more then half the scenario to simply reach the objective village (assuming you don't just motor in and land at the docks).
You could cut say 10-15 turns if they player didn't have the counterattack force to deal with.


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Originally Posted by gila View Post
In my humble opinion,i think its best to have a fixed core and limited repair/build pts.,for an challenging campaign.
I very much agree.
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