Thread: Version 7 Patch
View Single Post
  #6  
Old May 1st, 2013, 07:39 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Version 7 Patch

LOVE the new terrain info, but as John said it takes a bit of getting use to.

I've been playing around quite a bit with the victory hex timed objectives and think I bit myself in the butt trying to use them during a player vs AI Assault scenario. But for the typical Meeting Engagement they are a VERY nice addition (I have however noted you have to kill off about 90% of the AI forces before victory is declared, even if it's victory hex score is zero).

LOVE the RPG changes, I use to think of RPG-7 armed units as snipers with big HE weapons, now they seem a lot less "Rambo".

For my part the artillery access delay hasn't been much of a change, but that's no doubt due to my play style not inclining me to fire at suspected/possible enemy locations.

I was hoping the infantry cover hot key would allow anti-tank teams to pop-up, fire one shot, then hide; thus requiring the opposition to z-fire vs direct-fire on them, unfortunately this doesn't seem to be the case. But other then that it seems to work pretty nicely.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote