Re: Version 7 Patch
LOVE the new terrain info, but as John said it takes a bit of getting use to.
I've been playing around quite a bit with the victory hex timed objectives and think I bit myself in the butt trying to use them during a player vs AI Assault scenario. But for the typical Meeting Engagement they are a VERY nice addition (I have however noted you have to kill off about 90% of the AI forces before victory is declared, even if it's victory hex score is zero).
LOVE the RPG changes, I use to think of RPG-7 armed units as snipers with big HE weapons, now they seem a lot less "Rambo".
For my part the artillery access delay hasn't been much of a change, but that's no doubt due to my play style not inclining me to fire at suspected/possible enemy locations.
I was hoping the infantry cover hot key would allow anti-tank teams to pop-up, fire one shot, then hide; thus requiring the opposition to z-fire vs direct-fire on them, unfortunately this doesn't seem to be the case. But other then that it seems to work pretty nicely.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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