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5) The issue I'm trying to resolve, with this scenario and one I am developing as well, is how to "direct" AI mounted units. There is not a way as I understand to dismount AI units at a specific hex.
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Not possible to define a specific hex however neutral or enemy controlled flags can be used to influence behaviour.
The AI seems to slow down & become more cautious as it nears them & approaches infantry engagement ranges, vehicles slow down & passengers unload normally.
With a bit of trial & error you can do things like put a line of trees near the flag & the AI will roll up behind it unload & move forward more cautiously than normal.
With mech companies it can also be useful to buy the vehicles & infantry separately rather than combined in one platoon.
You can then give each platoon separate waypoints, use 3-4 as many for the vehicles so they move slowly & trail the infantry.
If they get to close the infantry will be picked up so the infantry need to move first.