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  #1  
Old July 4th, 2014, 09:17 PM
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Imp Imp is offline
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Default Re: BRIGADE NORD: Opening Moves 1 (Bardufoss)

Quote:
5) The issue I'm trying to resolve, with this scenario and one I am developing as well, is how to "direct" AI mounted units. There is not a way as I understand to dismount AI units at a specific hex.
Not possible to define a specific hex however neutral or enemy controlled flags can be used to influence behaviour.
The AI seems to slow down & become more cautious as it nears them & approaches infantry engagement ranges, vehicles slow down & passengers unload normally.

With a bit of trial & error you can do things like put a line of trees near the flag & the AI will roll up behind it unload & move forward more cautiously than normal.

With mech companies it can also be useful to buy the vehicles & infantry separately rather than combined in one platoon.
You can then give each platoon separate waypoints, use 3-4 as many for the vehicles so they move slowly & trail the infantry.
If they get to close the infantry will be picked up so the infantry need to move first.
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Old July 4th, 2014, 10:01 PM

Grant1pa Grant1pa is offline
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Default Re: BRIGADE NORD: Opening Moves 1 (Bardufoss)

Suhir and Imp, Thanks. I'm still working on updating the scenario but was unlucky to pull duty this holiday so it will have to wait until next week.

Shahadi, good suggestions on the airstrike aspects, I'll incorporate them into the update. Also using Spetznaz as pathfinders and forward observers.

As far as gates go, to tell you the truth, photos I've seen of their bases don't show much of their secuirty and it "appears" rather open. I added two security posts to the airport that sat photos don't show just for that reason.

I'm researching another scenario around the 2nd Batalion base at Overbygd, and sat photos (from a source Wulfir gave) also show minimal perimeter security and it basically resides with a residental community. I'm not use to that concept so I'm sure I'm missing something.

I'm also having problems with the issue of setting waypoints. In this game, it disturbs me to see the VDV running across the open end of the east side of the runway in their assaults without using cover or concealment. So I'm working on re-setting the objectives in an attempt to correct the AI's tactics.

Congrats Suhiir on your victory. You've done better than I have and I designed this bloody scenario! I agree on the lack of MG units for the VDV. I'm Working on research to better portray the para units in the update.

Again, thanks to everyone adding imput. I've been playing this game since it came out in the 90's, but now, in my old age, I'm trying to transition from the beer and pretzel aspects to historical (even hypothetical) modelling. You've all been a great help.

Grant1
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Old December 24th, 2015, 05:30 AM

centurion77 centurion77 is offline
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Default Re: BRIGADE NORD: Opening Moves 1 (Bardufoss)

Hello everyone, These scenarios caught my attention recently due to the broadcasting on Arte of a Norwegian TV miniseries called "Occupation" which depicts a gradual subversive occupation of Norway by Russia with EU/Swedish approval, after Norway cuts off the North Sea oil supply in a bid to force the EU to convert to a cleaner energy source. I'm only at episode 2 so few Russian boots on the ground (for the moment?) but it reminded me of this series of scenarios.
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