
August 18th, 2002, 08:20 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: Question, Armor and mines
Quote:
Originally posted by Q:
quote: Originally posted by Imperator Fyron:
Remove the repair ability from Space Yard components.
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That would indeed solve problem number 1. But the second problem would still remain. Well, since we're modding, we could also mod in a smaller base hull, just big enough to hold command structures and a small repair bay that only repairs 1 component per turn. The smaller repair base should be buildable quickly, but as long as the bigger base with full sized repair bays is significantly more effecient at repairs/turn, the desired effects should hold...
EDIT=typos
[ August 18, 2002, 07:25: Message edited by: dumbluck ]
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