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				August 18th, 2002, 08:20 AM
			
			
			
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					Join Date: Feb 2001 Location: iola, ks, usa 
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				 Re: Question, Armor and mines 
 
	That would indeed solve problem number 1. But the second problem would still remain.Quote: 
	
		| Originally posted by Q: 
 quote:Originally posted by Imperator Fyron:
 Remove the repair ability from Space Yard components.
 |  Well, since we're modding, we could also mod in a smaller base hull, just big enough to hold command structures and a small repair bay that only repairs 1 component per turn.  The smaller repair base should be buildable quickly, but as long as the bigger base with full sized repair bays is significantly more effecient at repairs/turn, the desired effects should hold...
 
 EDIT=typos
 
 [ August 18, 2002, 07:25: Message edited by: dumbluck ]
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