Quote:
Originally Posted by scorpio_rocks
I have seen some people play with multiple units in a single hex, but most people try to avoid (and some house rules prohibit) multiple units in a single hex.
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OK, but in an advance or assault you're gonna need lots of smoke. Within a few turns artillery supplies can be exhausted while onboard AFV rounds or dischargers are often insufficient. Infantry may be obliged to dismount and pop smoke pre-emptively, and if your forces are spread out they can run out before you've taken most objectives. Under those circumstances the alternatives are either to concentrate units in a few "safe" hexes screened with parsimoniously rationed smoke, or expose at least some of your units to unseen AT or MG fire.