BB: Hmmm. On the "Fire, then move thing": Ok, I see what you mean now. I must not have been thinking clearly.
Now, the only hard-code change (that I can see) you need for your "impulse system" is to have engines that can give fractional moves/combat turn. You'd need an engine that gave you, say, 1 move every 6 turns, (and 2 engines gave 2 per 6 turns, etc). Then you could just mod the game to work like you've proposed.
Or am I missing something else now....
EDIT: Actually,
all components that generate only 1 "somethings" per
combat turn would need to be modded for fractional generation/turn, not just engines. Shield Regenerators, for example.
EDIT AGAIN: umm actually, that second engine should make it 1 move every 3 turns, huh?
[ August 21, 2002, 14:34: Message edited by: dumbluck ]