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August 21st, 2002, 10:17 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
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Re: The Future for SE IV? Does it have one?
BB: Hmmm. On the "Fire, then move thing": Ok, I see what you mean now. I must not have been thinking clearly.
Now, the only hard-code change (that I can see) you need for your "impulse system" is to have engines that can give fractional moves/combat turn. You'd need an engine that gave you, say, 1 move every 6 turns, (and 2 engines gave 2 per 6 turns, etc). Then you could just mod the game to work like you've proposed.
Or am I missing something else now....
EDIT: Actually, all components that generate only 1 "somethings" per combat turn would need to be modded for fractional generation/turn, not just engines. Shield Regenerators, for example.
EDIT AGAIN: umm actually, that second engine should make it 1 move every 3 turns, huh?
[ August 21, 2002, 14:34: Message edited by: dumbluck ]
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