Re: Planetary weapons problem.
Yes, well I hadn't really intended to start a debate bout whether incresing the points to kill one pop was realisitic or not. THe fact is with the mod I am using that is the way it is. Because of this it does make it much harder to kill the weapons plats with standard ships weapons. That is why I wanted the Napalm, and I was just taken off guard by their behaivior.
Thnaks for confiming the problem Krsqk. Perhaps it's some kind of bug.
I can say for certain there was nothing unusual about my strategies. My Napalm ships and my DUC ships all haad the same strategy, optimal range. SO if it was the stratgy none of them would have closed on the planet. There is something about having only planetary weapons on a ship that makes it not close with the planet if there are any other non planetary wepoans available apparently. I think that's a problem.
Geoschmo
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