.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old August 18th, 2002, 06:42 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Planetary weapons problem.

Yes, well I hadn't really intended to start a debate bout whether incresing the points to kill one pop was realisitic or not. THe fact is with the mod I am using that is the way it is. Because of this it does make it much harder to kill the weapons plats with standard ships weapons. That is why I wanted the Napalm, and I was just taken off guard by their behaivior.

Thnaks for confiming the problem Krsqk. Perhaps it's some kind of bug.

I can say for certain there was nothing unusual about my strategies. My Napalm ships and my DUC ships all haad the same strategy, optimal range. SO if it was the stratgy none of them would have closed on the planet. There is something about having only planetary weapons on a ship that makes it not close with the planet if there are any other non planetary wepoans available apparently. I think that's a problem.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.