
August 20th, 2002, 04:34 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: Weapon Platforms @ Warp Point - Newbie Question
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Originally posted by tbontob:
You seem to imply that there is a way of preventing the opening of a new warp point within the system. (Y/N?)!
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Yes, there are two ways to prevent this, there is a facility that prevents warp point openings and closeings in a system. Also, there is always a limit of 10 warp points per system. So if you've built a total of 10, no more can be added.
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The following is only speculation.
The only way I can think of doing this and I do not even know if it is at all possible...is to use up all the possible warp points in the system. Like, can you open a warp point in a system and have its end point in the same system?
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You used used to be able to do that, and I often did something like that to save time. I also put warp points on top of warp points, that bypassed black holes and nebulae. I also connected the far side of two connected systems just to save time.
Baseships are so slow it makes sense to build some with warp open and close( and repair bays) so they could get around faster.
Now however, you can't create a warp point that connects two systems when there already is a warp
point that connects the systems. Doing that is a common trick to avoid heavily mined warp points, just create your own.
I guess these tricks -- overcomming the slow speed of baseships, avoiding empty systems, bypassing minefields, etc were just seen as exploits that had to be removed from the game. and double
It seems like every tactic I come up with on my own is an exploit. Sigh, and I so loved my intensive multi planet ship and fleet training facilities .
I say again. 
[ August 20, 2002, 15:45: Message edited by: Arkcon ]
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