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August 20th, 2002, 04:34 PM
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Colonel
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Re: Weapon Platforms @ Warp Point - Newbie Question
Quote:
Originally posted by tbontob:
You seem to imply that there is a way of preventing the opening of a new warp point within the system. (Y/N?)!
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Yes, there are two ways to prevent this, there is a facility that prevents warp point openings and closeings in a system. Also, there is always a limit of 10 warp points per system. So if you've built a total of 10, no more can be added.
Quote:
The following is only speculation.
The only way I can think of doing this and I do not even know if it is at all possible...is to use up all the possible warp points in the system. Like, can you open a warp point in a system and have its end point in the same system?
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You used used to be able to do that, and I often did something like that to save time. I also put warp points on top of warp points, that bypassed black holes and nebulae. I also connected the far side of two connected systems just to save time.
Baseships are so slow it makes sense to build some with warp open and close( and repair bays) so they could get around faster.
Now however, you can't create a warp point that connects two systems when there already is a warp
point that connects the systems. Doing that is a common trick to avoid heavily mined warp points, just create your own.
I guess these tricks -- overcomming the slow speed of baseships, avoiding empty systems, bypassing minefields, etc were just seen as exploits that had to be removed from the game. and double
It seems like every tactic I come up with on my own is an exploit. Sigh, and I so loved my intensive multi planet ship and fleet training facilities .
I say again. 
[ August 20, 2002, 15:45: Message edited by: Arkcon ]
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August 20th, 2002, 04:52 PM
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Second Lieutenant
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Re: Weapon Platforms @ Warp Point - Newbie Question
Quote:
Originally posted by Arkcon:
... you can't create a warp point that connects two systems when there already is a warp
point that connects the systems...
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Can't you close one side and then create another - say over a heavily fortified planet - that now re-connects the 2 systems? Then locking the warp points using the associated tech?
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August 20th, 2002, 05:05 PM
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Major
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Re: Weapon Platforms @ Warp Point - Newbie Question
Quote:
Originally posted by Elowan:
quote: Originally posted by Arkcon:
... you can't create a warp point that connects two systems when there already is a warp point that connects the systems...
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Can't you close one side and then create another - say over a heavily fortified planet - that now re-connects the 2 systems? Then locking the warp points using the associated tech? Yes. Yes you can. Unless someone else has locked one of the systems using the appropriate facility...
[ August 20, 2002, 16:06: Message edited by: DirectorTsaarx ]
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August 20th, 2002, 05:36 PM
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Major
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Re: Weapon Platforms @ Warp Point - Newbie Question
Arkcon says:
Quote:
there is a facility that prevents warp point openings and closeings in a system.
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What is it?
Arkcon also says:
Quote:
you can't create a warp point that connects two systems when there already is a warp
point that connects the systems.
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I would think a way around it would be to use the Gravitational Condensor to destroy the warp point and then use the Gravitational Quantum Resonator to open a new one.
But maybe the "unnamed" facility prevents the use of the Gravitational condensor?
[ August 20, 2002, 16:42: Message edited by: tbontob ]
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August 20th, 2002, 05:54 PM
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Colonel
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Re: Weapon Platforms @ Warp Point - Newbie Question
Quote:
Originally posted by tbontob:
Arkcon says:
quote: there is a facility that prevents warp point openings and closeings in a system.
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What is it? I'm Away From The Computer With SE4. AFTCwSE4 should be a new acronym I'm gonna start using.
It's in the stellar manipulation tree. It's quite high up in the tree. It's called System Gravitation Shield. It takes a long time to build.
Nonetheless, it is very worthwhile against human players, as it protects agains star destroyers as well. The TDM modpak A.I.'s will build it as well.
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August 20th, 2002, 06:02 PM
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Major
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Re: Weapon Platforms @ Warp Point - Newbie Question
Here is a list of the components one can get from Stellar Manipulation
Beta Displacement Pulser
Ionic Concussion Blaser
Monolith Facility I
Tectonic Bomb I
Matter Gravity Sphere I
Monolith Facility II
Gravitational Condenser
Gravitational Quantum Resonator I
Tectonic Bomb II
Matter Gravity Sphere II
Monolith Facility III
Gravitational Quantum Resonator II
Techtonic Bomb III
Matter Gravity Sphere III
Gravitational Quantum Resonator III
Stellar Plasma Sphere
Ring World Placement Generator
Planetary Gravity Plating
Hyper-Density Cables
Gravitational Quantum Resonator IV
Stellar Nucleonic Torpedo
Nebulae Graviton Emitter
Quantum Graviton Beam
Gravitational Quantum Resonator V
Nucleonic Thresher Torpedo
Inverted Quantum Beam
Sphere World Placement Center
I don't think the "unnamed" facility is one of these.
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August 20th, 2002, 06:04 PM
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Major
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Re: Weapon Platforms @ Warp Point - Newbie Question
Would the "unnamed" facility be "found" technology?
__________________
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Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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