Re: Some bugs
The unit cannot determine the target bearing at range 0, because the bearing code expects x0,y0 not to be the same as x1,y1 - some routines return different results if that is the case. So you can fire at a tank, shot hits rear, next one hits the front etc.
I think we fixed some of it in the DOS days - better than a crash anyway, but probably not all cases discovered as yet.
So range 0 combat is (and always has been) - squiffy. About the only thing worth getting into the same hex as an enemy for though is infantry on infantry melee - firing a tank at 0 or 1 is the exact same hit chance, penetration etc as range 1 and at range 1 the bearing routine knows what is what. So why bother to expend extra MP on entering the same hex as the target tank if shooting from the adjacent hex is entirely equivalent?
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