.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old June 1st, 2020, 08:45 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,994
Thanks: 488
Thanked 1,928 Times in 1,254 Posts
Mobhack is on a distinguished road
Default Re: Some bugs

The unit cannot determine the target bearing at range 0, because the bearing code expects x0,y0 not to be the same as x1,y1 - some routines return different results if that is the case. So you can fire at a tank, shot hits rear, next one hits the front etc.

I think we fixed some of it in the DOS days - better than a crash anyway, but probably not all cases discovered as yet.

So range 0 combat is (and always has been) - squiffy. About the only thing worth getting into the same hex as an enemy for though is infantry on infantry melee - firing a tank at 0 or 1 is the exact same hit chance, penetration etc as range 1 and at range 1 the bearing routine knows what is what. So why bother to expend extra MP on entering the same hex as the target tank if shooting from the adjacent hex is entirely equivalent?
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.