View Single Post
  #2  
Old May 25th, 2021, 10:22 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,657
Thanks: 4,091
Thanked 5,862 Times in 2,893 Posts
DRG will become famous soon enough
Default Re: Multi-layer and hex buildings

not intentional and I suspect that is why some of the older scenario reports mention paved roads in strange spots usually involving buildings piled on buildings.


EDIT

I made an example that maybe can be debugged. Since it's being reported in scenarios that go right back to the beginning it may have been there since day 1



It will go away when you add clear terrain to the hex that reports it but if it's the building registration hex you will lose the building. In this case, avoid piling buildings on other buildings but if you feel you have to then " tidy up" around it when you are done so yes it's "a bug" but it only seems to appear when buildings are piled together and the solution is "don't do that" but if you have to check the perimeter for reported road and clear it away with page 1 clear terrain
Attached Thumbnails
Click image for larger version

Name:	paved road bug.png
Views:	820
Size:	54.8 KB
ID:	16443  
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc

Last edited by DRG; May 25th, 2021 at 10:51 PM..
Reply With Quote