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Old May 25th, 2021, 10:22 PM
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DRG DRG is offline
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Default Re: Multi-layer and hex buildings

not intentional and I suspect that is why some of the older scenario reports mention paved roads in strange spots usually involving buildings piled on buildings.


EDIT

I made an example that maybe can be debugged. Since it's being reported in scenarios that go right back to the beginning it may have been there since day 1



It will go away when you add clear terrain to the hex that reports it but if it's the building registration hex you will lose the building. In this case, avoid piling buildings on other buildings but if you feel you have to then " tidy up" around it when you are done so yes it's "a bug" but it only seems to appear when buildings are piled together and the solution is "don't do that" but if you have to check the perimeter for reported road and clear it away with page 1 clear terrain
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Last edited by DRG; May 25th, 2021 at 10:51 PM..
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Old May 25th, 2021, 10:57 PM

Karagin Karagin is offline
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Default Re: Multi-layer and hex buildings

Attached is what I am referring to do. This is multi hex stone building with it's invisible road.
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Old May 26th, 2021, 08:09 AM
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Default Re: Multi-layer and hex buildings

Quote:
Originally Posted by Karagin View Post
Attached is what I am referring to do. This is multi hex stone building with it's invisible road.
This is exactly what my example showed only with multi-stacked buildings but if we can get a single multi hex building doing it in a way that's repeatable then that can ( possibly ) be debugged.

I have not tested this yet but will hopefully in a couple days as RL takes precedence but you specified multi hex stone building..... have you noticed this with multi hex wood buildings as well?
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