Re: Travler
I've never tried this, but it is something I suggested for another mod.
If I understand correctly you want ships that can ferry other ships through jump gates. Some large ships do the ferrying for all other ships which can't jump?
Like I said, I don't know if this works.
Take out all of the events under the weakest Category of events. Either do away with them or put them in one of the other categories. Then fill it with the warp point close events...lots of them, and make it to where 100 such events happen every turn...something like that. I am pretty sure this can be done. I remember looking at the data files quite a while ago to see if it could and the likelihood was pretty good.
Then add warp point openers to the game which will only fit on certain ships using the new mounts. Open the warp point, fleet your ships with the what-did-you-call-them, and go through. Theoretically all warp points created will close the next turn.
Only problem I can see if it works is that you will have to keep a planet or a ship in all systems with other races to keep treaties with them. But that might be kinda cool, if you think of them as embassies. Can even mod in a Base that functions as an embassy.
Like I said, if it works.
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