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Old August 29th, 2002, 02:22 PM
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Default Re: Suggestion for an improved plague model.

I've read through it a couple of times, and I didn't notice anything to exploit. What are you seeing?

How about, in addition to the component's cure rating, adding the ship's experience to it, and giving experience for successfully curing a plague? So a ship with cure rating 30% and 15% experience would cure 45% plagues. I think it's quite reasonable to assume medical ships would receive different training at training facilities than combat ships would. Of course, you'd have some doofus putting guns on their medical ship and hunting down lone colony ships to boost their experience, but then some people are doofuses. (Doofusi?)

[Edit/addendum]
You could also increase the risk of plague to your own planets by building plague bomb-equipped ships or launching plague intel projects (if modded in)--you know, working with hazardous biological materials more often and increasing the risk of outbreak. Just a thought.

[ August 29, 2002, 13:25: Message edited by: Krsqk ]
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