Re: Mail Order Monsters
Soooo... This game has been going for a while, and it looks like we will probably win without losing any humans. We have one of the monsters blocaded (well, Rollo does) and are holding off the others fairly well.
Its just a matter of time before we researh star destroyers.
So im going to kick arround a few ideas for the sequel. well, exactly two ideas. I would like to do a Junkyard Wars MOM game, but I think I will wait for the new Version of the DevnullMod before updating JYW. and in any event, that will be JYW4, not MOM2.
Idea #1:
shrink the quadrant down to small, make it a spiral or supergrid. Give the monsters more planets (like 10). same setup, team mode, high bonus, 0 point humans with 5000 point monsters. maybe only 1 monster per 5 humans, if using 10 planet start. maybe 1 for 3 with a 5 planet start.
Idea #2:
large standard or FQM quadrant, 255 systems. 1 planet, poor start. 0 point monsters, 5000 point humans. no bonus, high research cost. as many humans as possible, only one monster. Monster is played by a human. certain fair-play rules in effect, like no sector-cloaking the sun. possibly remove password for the monsters, allowing humans to view monsters turn.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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