.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 4th, 2004, 01:44 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Mail Order Monsters

Soooo... This game has been going for a while, and it looks like we will probably win without losing any humans. We have one of the monsters blocaded (well, Rollo does) and are holding off the others fairly well.

Its just a matter of time before we researh star destroyers.

So im going to kick arround a few ideas for the sequel. well, exactly two ideas. I would like to do a Junkyard Wars MOM game, but I think I will wait for the new Version of the DevnullMod before updating JYW. and in any event, that will be JYW4, not MOM2.

Idea #1:
shrink the quadrant down to small, make it a spiral or supergrid. Give the monsters more planets (like 10). same setup, team mode, high bonus, 0 point humans with 5000 point monsters. maybe only 1 monster per 5 humans, if using 10 planet start. maybe 1 for 3 with a 5 planet start.

Idea #2:
large standard or FQM quadrant, 255 systems. 1 planet, poor start. 0 point monsters, 5000 point humans. no bonus, high research cost. as many humans as possible, only one monster. Monster is played by a human. certain fair-play rules in effect, like no sector-cloaking the sun. possibly remove password for the monsters, allowing humans to view monsters turn.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #2  
Old February 4th, 2004, 05:16 AM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Mail Order Monsters

I'm game

just some ideas Mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #3  
Old February 5th, 2004, 01:03 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Mail Order Monsters

#1 I like this. Sounds like we are all going to die... I'd prefer 5 planets and a 1:3 monster ratio.

#2 darn you Puke... I was going to suggest this myself. My idea was more like medium quadrant and myself playing the monsters versus 10 opponents (yes, certain fair play rules in effect. Like no sun cloaking and only one planet-eater per player...).

either way I am game (as long as I get to play the nasties in option #2 )
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #4  
Old May 3rd, 2005, 07:44 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Mail Order Monsters

This thread was not updated for a while, but Mail Order Monsters 2 was a grizzly defeat for the humans. Overpowered monsters had maximum tech and planet eating worms floating around the quadrant before we even had light cruisers, and the meager mortals were eaten alive.

But after some mooks in the IRC channel egged my into it, Mail Order Monsters III is accepting players. unfortuneatly, I see that Covert Jaguar has the same idea (except that he is using Adamant and not Devnull) and that i'm compeetign with him for monster hunters.

Oh well, im sure there are enough SE4 players to go arround. come in and be eaten. And if Rollo isnt to busy being a Beta Tester, he can even come eat some humans.

http://seiv.pbw.cc/text/index.jsp?me...%3fgame=es3td7
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #5  
Old May 3rd, 2005, 11:46 PM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: Mail Order Monsters

Don't forget about the Invasion! PBW game going right now with 3 human player monsters against 7 human player normal races. It's not clear whos going to win, I have star destroyers but they have about 180+ more ships than me...
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #6  
Old May 4th, 2005, 07:05 AM
CovertJaguar's Avatar

CovertJaguar CovertJaguar is offline
Sergeant
 
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
CovertJaguar is on a distinguished road
Default Re: Mail Order Monsters

Actually it was Braincyi's idea. But he bailed on us in the first game and totally screwed up the monsters when he made them. So, we restarted with human monsters. The game is full and we will be starting soon. It's really more of a Roleplaying game.

CW, you have star-destroyers already. But then you are kind of insulated from the monsters in the corner. They have to go through me to get to you. I'm having a hard time just holding them off. They keep depopulating random systems.
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
Reply With Quote
  #7  
Old May 4th, 2005, 07:38 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Mail Order Monsters

id love to hear some more game reports from the ones you have in progress. I dont know how different Devnull monsters are from Adamant, I thought Fyron had pretty much just stolen most of Rollo's code.

But in Devnull, i cant imagine the humans having any chance unless they find, contain, and kill the monsters before they reach tech level 3 or so. what sort of artificial restrictions are you placing on the monster players? No cloaking suns is a must.

do you prohibit them from colonizing? prohibit them from researching non-monster technology? prohibit them from using monster cloaks on anything besides a homeworld? force them to use AI design ministers only?

and how is the game going so far?
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.