View Single Post
  #13  
Old September 19th, 2002, 01:08 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: S. J. Question/suggestion regarding QNP...

Yeah, my math was off. I see now that my idea would result in greater speed at max engines.

Since engine structure is already 20Kt, you could double the size of the engines without changing any of the other factors correct? That would have the effect I was looking for, cutting the number of engines in half on those designs, without affecting each engines individual resistance to engine killing weapons.

Of course as you said all the AI would have to be rewoked for that. Or would they? Don't the AI designs all call for a certain number of movement points? Or do they actually call for a spefic numebr of engine components. I am not familier with that particular AI file.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote