.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old September 19th, 2002, 01:08 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: S. J. Question/suggestion regarding QNP...

Yeah, my math was off. I see now that my idea would result in greater speed at max engines.

Since engine structure is already 20Kt, you could double the size of the engines without changing any of the other factors correct? That would have the effect I was looking for, cutting the number of engines in half on those designs, without affecting each engines individual resistance to engine killing weapons.

Of course as you said all the AI would have to be rewoked for that. Or would they? Don't the AI designs all call for a certain number of movement points? Or do they actually call for a spefic numebr of engine components. I am not familier with that particular AI file.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.