
October 7th, 2002, 06:57 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Unused weapons causing me to lose battles
Quote:
Originally posted by skigrinder:
Sorry Arkcon.
I missed a couple of questions from your original post.
My 'Planetary Defense Missile Spread' component has a range of 20 and a reload rate of 1.
I've seen the problem (available missiles not firing in combat) even when the attacking ships are sitting right next to the planet so I don't believe it's a range issue.
It looks like the automatic targeting algorithm is calculating how many missiles to send based on ship size and shield strength. It seems to fail to take point defense capabilities into account.
These missiles get fired, reduced in number by the attacking fleet's point defense, and finally do substantially less damage than was originally intended (because point defense was not taken into consideration). Meanwhile, lots of available missiles sit idle in my WP's.
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Hmm... well, have you considered, as a work around until this bug is patched, increasing the defence of the missile itself so it's less affected by point defence. Other mods have done this, sort of an armored missile.
[ October 07, 2002, 19:11: Message edited by: Arkcon ]
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