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Old October 7th, 2002, 06:57 PM
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Arkcon Arkcon is offline
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Default Re: Unused weapons causing me to lose battles

Quote:
Originally posted by skigrinder:
Sorry Arkcon.
I missed a couple of questions from your original post.

My 'Planetary Defense Missile Spread' component has a range of 20 and a reload rate of 1.

I've seen the problem (available missiles not firing in combat) even when the attacking ships are sitting right next to the planet so I don't believe it's a range issue.

It looks like the automatic targeting algorithm is calculating how many missiles to send based on ship size and shield strength. It seems to fail to take point defense capabilities into account.

These missiles get fired, reduced in number by the attacking fleet's point defense, and finally do substantially less damage than was originally intended (because point defense was not taken into consideration). Meanwhile, lots of available missiles sit idle in my WP's.

Hmm... well, have you considered, as a work around until this bug is patched, increasing the defence of the missile itself so it's less affected by point defence. Other mods have done this, sort of an armored missile.

[ October 07, 2002, 19:11: Message edited by: Arkcon ]
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Old October 7th, 2002, 09:11 PM

rextorres rextorres is offline
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Default Re: Unused weapons causing me to lose battles

I know this thread is based on missiles, but I have experienced situations where the platforms won't fire on multiple ships with DIRECT FIRE weapons. They will destroy one ship, but not fire the rest on another. I've come to the conclusion that there is a bug.
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Old October 7th, 2002, 11:50 PM
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Default Re: Unused weapons causing me to lose battles

Quote:
Originally posted by rextorres:
I know this thread is based on missiles, but I have experienced situations where the platforms won't fire on multiple ships with DIRECT FIRE weapons. They will destroy one ship, but not fire the rest on another. I've come to the conclusion that there is a bug.
Geo saw it happening with direct fire as well
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