Re: Simple, Reasonable Disengage/Retreat Rule
Seawolf,
Regarding extra movement points (MPs): I agree. Using my latest suggested retreat rules (see below), a fleet would use remaining MP to retreat. So a fleet with no MP left that turn could not retreat. A fleet could also not pursue a retreater if it had no MP left. That still is somewhat artificial, but I don't see how that can be avoided with turn-based.
Regarding splitting of fleets to kill planets: My example wasn't clear enough. I was assuming that no colonies were in range that turn.
__________________
Give me a scenario editor, or give me death! Pretty please???
|