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Old January 22nd, 2001, 11:55 PM
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Default Re: Simple, Reasonable Disengage/Retreat Rule

Seawolf,
Regarding extra movement points (MPs): I agree. Using my latest suggested retreat rules (see below), a fleet would use remaining MP to retreat. So a fleet with no MP left that turn could not retreat. A fleet could also not pursue a retreater if it had no MP left. That still is somewhat artificial, but I don't see how that can be avoided with turn-based.

Regarding splitting of fleets to kill planets: My example wasn't clear enough. I was assuming that no colonies were in range that turn.
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