Re: SE IV future
Sounds like these problems would be solved if MM introduced multiple damage types to some limited extent.
However, I can see some point to this. There is a line somewhere between expansion and revamping. After a while you just have to take your hands off of what exists and move on.
I'm not for stopping the tweaks, but we've all gotten used to the game as is--exploits, bugs and all. Time is better spent adding things or expanding what is instead of endlessly changing values.
I don't mind the changes that much, although the engine weapon was a fave of mine for defensive purposes.
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