
November 18th, 2002, 11:46 PM
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Damage Calculation
Quote:
Originally posted by Kamog:
quote: Originally posted by tbontob:
Hint #2 The player who "mechanically" applies the attack and defense factors may (or may not) calculate an incorrect hit probability.
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OK, how about:
We should include the note that:
The % to hit can never go above 99% without the talisman
The % to hit can never go below 1%
So, after "mechanically" applying the attack and defense factors, we have to apply these range checks. We also have to start from the same point; "to-hit" chances start at 100%. THEN the modifiers are applied...
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