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Old November 18th, 2002, 11:46 PM
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Default Re: Damage Calculation

Quote:
Originally posted by Kamog:
quote:
Originally posted by tbontob:

Hint #2 The player who "mechanically" applies the attack and defense factors may (or may not) calculate an incorrect hit probability.
OK, how about:

We should include the note that:
The % to hit can never go above 99% without the talisman
The % to hit can never go below 1%

So, after "mechanically" applying the attack and defense factors, we have to apply these range checks.

We also have to start from the same point; "to-hit" chances start at 100%. THEN the modifiers are applied...
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