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				February 12th, 2004, 06:53 AM
			
			
			
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				 Tartarian factory 
 This is a thing I wanted to try for a long time (as soon as I got my retail Version a few months ago and read the TG spell description) but I never found the time to test it until recently.
 Pick Arcoscephale, a PoD with 5 in death, and buy a good magic dominion - I tested with Order+3, Prod+3, Growth+1, Magic+1, the 40-admin castle and a dominion of 5. Enough to give a 230ish starting econ and recruit all the hypaspists and hoplites you can.
 
 Research what you need to fuel your expansion - for me it was Conj 1, Alt 3, Evoc 2, Constr 6, Enchant 3, Thaum 4. Then switch to Conjuration until level 9. I reached it in turn 31 (could have been as soon as 29 if I hadn't unnecessarily dispatched mages to fight an angry AI neighbor), and at that time I had a gem income of +13 death and +19 nature (as well as a mage who could use the latter for Gift of Reason). Forge a Skull Staff and Skullface, and have the PoD chain cast TG while 5-6 priestesses heal troops in the same province. Cast GoR on the Tartarian summons who come without leader status.
 
 The result is truly insane and beats Ice Devil summoning by a long shot. Not to mention Arco's magic versatility makes it the perfect choice to equip your Titans, Cyclops, Monstra and whatnot.
 
 Who needs a Nataraja when you can summon one of these beasts each turn so soon?
 
				__________________God does not play dice, He plays Dominions Albert von Ulm
 
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				February 12th, 2004, 06:58 AM
			
			
			
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				 Re: Tartarian factory 
 Here is a quick breakdown for you, of the different Tartarians, this is an exerpt from the SCQR. 
Unit Name	Sz	HP	Prt	Mor	MR	Enc	Str	Att	Def	Pre	Mv	Ldr	Upk
 
Tartarian Titan x1 (Female)	6	170	5	30	18	0	22	15	15	11	3/14	Na	0 
SA: Poor Amph, Cause Fear (+0), 100 CR, Und, 100 PR, NNE, Random Affliction(s)														 
Path: 3 Random (Same Path), 2 Random (Same Path)														 
Wpn: Enchanted Spear				Amr: None								
		 
Tartarian Titan x1 (Male)	6	180	4	30	18	0	24	12	12	9	3/14	Na	0 
SA: Cause Fear (+5), 100 CR, Und, 100 PR, NNE, Random Affliction(s)														 
Path: 3 Random (Same Path), 2 Random (Same Path), 2 Random (Same Path)														 
Wpn: Enchanted Sickle				Amr: None									
	 
Tartarian Monstrum x1 	6	310	6	30	18	0	27	13	11	9	3/15	Na	0 
SA: Cause Fear (+5), 100 CR, Und, 100 PR, NNE, Flying, Random Affliction(s)														 
Path: 2 Random (Same Path), 2 Random (Same Path)														 
Wpn: Stinger, Claw				Amr: None									
	 
Tartarian Spirit x1	6	150	7	30	18	0	25	13	4	7	3/8	Na	0 
SA: Regen, Poor Amph, Cause Fear (+0), 100 CR, Und, 100 PR, NNE, Mtn Srvl, Random Affliction(s)														 
Path: 2 Random (Same Path), 3 Random (Same Path)														 
Wpn:  Tartarian Chains x2														
 
Tartarian Cyclops x1	6	182	9	30	18	0	26	12	11	6	3/12	Na	0 
SA: Cause Fear (+5), 100 CR, Und, 100 PR, NNE, Random Affliction(s)														 
Path: 2 Random (Same Path), 3 Random (Same Path)														 
Wpn: Thunder Fist, Lightning				Amr: None										
 
Tartarian Monstra x1	6	220	8	30	18	0	21	14	7	11	3/7	Na	0 
SA: Cause Fear (+0), 100 CR, Und, 100 PR, NNE, Swmp Srvl, Random Affliction(s)														 
Path: 3 Random (Same Path), 2 Random (Same Path), 1 Random (Same Path)														 
Wpn: Fist x2				Amr: None										
 
Tartarian Cyclops x1 (v2)	6	236	18	30	18	0	26	12	17	5	3/11	Na	0 
SA: Cause Fear (+5), 100 CR, Und, 100 PR, NNE, Random Affliction(s)														 
Path: 4 Random (Same Path)														 
Wpn: Enchanted Sword				Amr: Weightless Scale, Enchanted Shield
 
Edit:  Yes I know it's ugly, but the forums don't format well    [ February 12, 2004, 04:59: Message edited by: Zen ]
			
			
			
			
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				February 12th, 2004, 07:05 AM
			
			
			
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				 Re: Tartarian factory 
 
	Could you please support my thread with your new strategy?: http://www.shrapnelgames.com/cgi-bin...;f=74;t=001261Quote: 
	
		| Originally posted by Nagot Gick Fel: This is a thing I wanted to try for a long time (as soon as I got my retail Version a few months ago and read the TG spell description) but I never found the time to test it until recently.
 
 Pick Arcoscephale, a PoD with 5 in death, and buy a good magic dominion - I tested with Order+3, Prod+3, Growth+1, Magic+1, the 40-admin castle and a dominion of 5. Enough to give a 230ish starting econ and recruit all the hypaspists and hoplites you can.
 
 Research what you need to fuel your expansion - for me it was Conj 1, Alt 3, Evoc 2, Constr 6, Enchant 3, Thaum 4. Then switch to Conjuration until level 9. I reached it in turn 31 (could have been as soon as 29 if I hadn't unnecessarily dispatched mages to fight an angry AI neighbor), and at that time I had a gem income of +13 death and +19 nature (as well as a mage who could use the latter for Gift of Reason). Forge a Skull Staff and Skullface, and have the PoD chain cast TG while 5-6 priestesses heal troops in the same province. Cast GoR on the Tartarian summons who come without leader status.
 
 The result is truly insane and beats Ice Devil summoning by a long shot. Not to mention Arco's magic versatility makes it the perfect choice to equip your Titans, Cyclops, Monstra and whatnot.
 
 Who needs a Nataraja when you can summon one of these beasts each turn so soon?
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 It's what I call Debate and Duel (D&D). You prove what you are saying by playing the game. This is perfect, please support it
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				February 12th, 2004, 07:48 AM
			
			
			
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				 Re: Tartarian factory 
 
	Why x1? Are they supposed to be unique? In my test I got up to 5 of the lightning Cyclops variety.Quote: 
	
		| Originally posted by Zen: Tartarian Titan x1 (Female) etc.
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				__________________God does not play dice, He plays Dominions Albert von Ulm
 
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				February 12th, 2004, 08:02 AM
			
			
			
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				 Re: Tartarian factory 
 Maybe he simply means you get one at a time.
 PvK
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				February 12th, 2004, 08:04 AM
			
			
			
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				 Re: Tartarian factory 
 Oh, BTW... 
	One of mine had 5 earth/2 astral, the others were 3/2/2.Quote: 
	
		| Originally posted by Zen: Tartarian Titan (Male)
 Path: 3 Random (Same Path), 2 Random (Same Path), 2 Random (Same Path)
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	Got 4, always earth/death.Quote: 
	
		| Tartarian Spirit x1 Path: 2 Random (Same Path), 3 Random (Same Path)
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	Got 5, always air/earth.Quote: 
	
		| Tartarian Cyclops x1 Path: 2 Random (Same Path), 3 Random (Same Path)
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	I got one with 4 water/2 death, the others were 3/2/1.Quote: 
	
		| Tartarian Monstra Path: 3 Random (Same Path), 2 Random (Same Path), 1 Random (Same Path)
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	Got 3, always 4 earth.Quote: 
	
		| Tartarian Cyclops (v2) Path: 4 Random (Same Path)
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				__________________God does not play dice, He plays Dominions Albert von Ulm
 
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				February 12th, 2004, 08:10 AM
			
			
			
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				 Re: Tartarian factory 
 It was x1, because it was in my SCQR.  So when you cast the spell you get one of one type.
 The Magical Paths are hard to define exactly.  I've made probably 100 titans and those are the clearest definitions I could.
 
 If you notice, I split it by what commonly happens as I can't break it down any other way which makes sense.  If I had the time and could do 1000 Titan tests for each I could do %'s but you really think I need to do that?, I think this is enough for my contribution.
 
 So 3, 2, 2, can be 5, 2 or 3, 2, 2, but it will never be 7, or 1, 4, 2.  It's possible any one of the paths to join with another.
 
 I've never had any one of the tartarians ever be exactly the same for each one (this is probably 10 per type at least, had a problem with the Monstra (Naga) as I had a bad run of not being able to summon alot of them).
 
 If you'd like to do tests where you can conclusively say that one type is one part, I'll change my notation to reflect that.
 
 [ February 12, 2004, 06:17: Message edited by: Zen ]
 
			
			
			
			
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				February 12th, 2004, 08:29 AM
			
			
			
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 Major General |  | 
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				 Re: Tartarian factory 
 Aside from being level 9, the spell is insane.  My first casting, I got one with 2 astral 3 death 2 fire, who was a leader!  Sometimes you don't need GOR, it seems.  But 10 death gems for a 7-magic level god-class leader is probably a bug; the rest were normal units. |  
	
		
	
	
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				February 12th, 2004, 08:34 AM
			
			
			
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				 Re: Tartarian factory 
 There is about a 20% chance that any particular summoned titan will be a Commander as opposed to a Unit.
 The afflictions are random.  But feeblemind and mute are fairly common.  Gift of Health can usually heal their afflictions in 2 or 3 turns.
 
 The spell is appropriately Level 9.  Even having a semi-afflicted Unit that has the kinds of statsitics (especially HP) that the Titans have for 10 Death Gems can turn your armies into superpowered, hard to kill units with a powerful cavalry.
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				February 12th, 2004, 08:38 AM
			
			
			
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				 Re: Tartarian factory 
 
	Hmmm, where the hell did I write I really think you need to do that?Quote: 
	
		| Originally posted by Zen: If you notice, I split it by what commonly happens as I can't break it down any other way which makes sense.  If I had the time and could do 1000 Titan tests for each I could do %'s but you really think I need to do that?
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 Just wanted to point out an interesting fact: that some of my summons (both Titans, Monstra) had varied skills, while some had not. Eg, all my 5 lightning Cyclops had exactly air 2/earth 3. If it's really 2?/3? like you suggest, the probability for such a draw is less than 1%.
 
 
 
	Well, I'll play a few more turns tonight just to see if I get, eg, a lightning Cyclops with different magic skills, but I'm not really interested in doing more.Quote: 
	
		| If you'd like to do tests where you can conclusively say that one type is one part, I'll change my notation to reflect that. | 
				__________________God does not play dice, He plays Dominions Albert von Ulm
 
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