New Water Spells
People seemed to feel there is a need for expanding water skills, here are some ideas from your humble servant TT.
1. Dance of the Rainmaker. Ritual Spell, cannot be cast underwater. 4 Water gems. Increases Growth in a friendly land target province.
2. Warm Waters. Ritual Spell. Can only be cast underwater. 3 water gems. Increases Growth in a friendly water target province.
3. Steam. 2 water gems, 200 Fatigue. Affects entire battlefield. Requires 3 water, 1 earth. Evocation or Alteration. Causes small cracks to appear on the battlefield, through which boiling steam will surge up. Randomly damages squares on a battlefield with steam damage.
4. Waterfall Flood. A mage can channel waters into a sudden flood which can affect 5+ squares on the battlefield, prec 0, range 25+. Units in the affected squares have a chance of being washed away (treat as: Trample) or immobilized as they attempt to hold their balance against the flood. Aquatic units are immune to this spell.
EDIT: Treat as Trample from a size 6 unit. Perhaps Aquatic and Amphibian units are treated as having a size+3 bonus (thus small units might still be knocked away in the flood?)?
Feel free to comment, flame, and add your own ideas.
[ June 05, 2004, 12:37: Message edited by: tinkthank ]
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