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March 1st, 2001, 09:37 PM
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Mineral Miner Facilities
First off am I correct that the mineral scanner and thier equivalents don't stack with the robotiod factory bonus?
Assumming they don't this makes researching minerals, organics and radioactives pointless past level 3, as you can research computers to level 6 faster and get big bonuses from that. So I am proposing a mod that will provide better mineral miner facilities and thier equivalents but not so much so that the Monolith facility becomes completely obsolete. (they would still be used on world high in all three areas)
progression
1 - 800 minerals
2 - 900 minerals
3 - 1000 minerals
4 - 1100 minerals
5 - 1200 minerals
6 - 1300 minerals
7 - 1450 minerals
8 - 1600 minerals
9 - 1800 minerals
Also computers shouldn't be so good at production bonuses. I would propose changing that from 10, 20 ,30 to 5%, 10%, and 15%
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March 1st, 2001, 09:59 PM
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Corporal
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Re: Mineral Miner Facilities
The DO stack, I believe. Two robotoid factories, or, two scanners don't.
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Spyder, Chairman of the Arachnid Consortium
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March 1st, 2001, 10:21 PM
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Re: Mineral Miner Facilities
quote: Originally posted by Terrik_Blackend:
[b]First off am I correct that the mineral scanner and thier equivalents don't stack with the robotiod factory bonus?
That is correct. The game *will* however let you build a Robotoid Factory III on a planet and then build a Mineral Scanner III without generating an error message. But the planetary bonus to your mineral production will still only be 30%.
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March 1st, 2001, 10:27 PM
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Sergeant
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Re: Mineral Miner Facilities
raynor beat me to it.  Two facilities of the same type don't stack. Part of the type includes whether it's a system or planet effect, so a system mineral bonus and a planet mineral bonus can both be in effect, but not two different planet mineral bonuses, etc.
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March 1st, 2001, 10:27 PM
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Corporal
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Re: Mineral Miner Facilities
If the mineral scanners don't stack with the robotoid factories, then why even bother with researching them (the scanners)? It doesn't make sense to me that they don't stack....
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Spyder, Chairman of the Arachnid Consortium
[This message has been edited by Spyder (edited 01 March 2001).]
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March 1st, 2001, 10:36 PM
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Shrapnel Fanatic
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Re: Mineral Miner Facilities
Aren't robotoids only available to organic races?
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March 1st, 2001, 10:37 PM
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Re: Mineral Miner Facilities
Thats why I think there needs to be a mod to mineral facilities, organic facilities, radioactive facilities and to computers.
Thanks. Any other suggested game balancing suggestions?
I think robotoid factory is reaserched in computers.
[This message has been edited by Terrik_Blackend (edited 01 March 2001).]
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March 1st, 2001, 10:54 PM
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Corporal
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Re: Mineral Miner Facilities
Personal Opinon Warning
I think that items researched down different trees should stack, and, items research down the same tree not stack.
Scanners & factories should stack....scanners & mega-scanners (if they existed) should not.
System level stuff should stack with planet level stuff, but, you couldn't have multiple system level items of the same type (ie, two system scanners).
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March 1st, 2001, 11:08 PM
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Re: Mineral Miner Facilities
quote: Originally posted by Spyder:
If the mineral scanners don't stack with the robotoid factories, then why even bother with researching them (the scanners)? It doesn't make sense to me that they don't stack....
Not only do they not stack. But, I think the Robotoids are much cheaper to research as well. If I recall correctly, the cost is about a third for Robotoids vs. Mineral Scanners even though the Robotoid is benefitting all three resource areas.
In general, I don't like to mess with the play balance of the game. But this part of the game was not well thought out. (Unless I just goofed on the math somewhere.)
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March 1st, 2001, 11:34 PM
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Sergeant
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Re: Mineral Miner Facilities
no math goof. I don't see the reason in it either. It costs more to research one branch of the resource tree to get +30% in that resource than it costs to research computers and get +30% to all of them. Pretty screwy, imho.
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