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				June 13th, 2005, 12:14 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Gem-generating globals
	
			 
             
			
		
		
		
		Not sure if I'm being thick, or whether there isn't a global enchantment that produces nature gems. I've found the following:  
 
Gale Gate (Thaum 8, Air 5, cost 60 air) - 20 air gems/turn 
Eternal Pyre (Ench 6, Fire 6, cost 80 fire) - 20 fire gems/turn 
Stellar Focus (Ench 7, Astral 5, cost 30 astral) - 5 astral pearls/turn 
Earth Blood Deep Well (Ench 7, Earth 6, cost 80 earth) - "lots" of earth gems/turn 
Maelstrom (Evoc 8, Water 6, cost 80 water) - "huge numbers" of water gems/turn 
Well Of Misery (Conj 8, Death 6, cost 80 death) - "truckloads" of death gems/turn 
 
... but I can't find anything for nature gems (or blood slaves, natch). Am I missing something?  
 
Also, does anyone know the "huge" numbers for the last three listed? Are they all 20?  
 
TIA, 
 
CC 
		
	
		
		
		
		
		
		
			
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				June 13th, 2005, 12:17 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Gem-generating globals
			 
             
			
		
		
		
		mother oak alteration 5 10/turn 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 13th, 2005, 12:18 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Gem-generating globals
			 
             
			
		
		
		
		The last three enchantments give 20 gems per turn. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 13th, 2005, 12:24 PM
			
			
			
		  
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				Re: Gem-generating globals
			 
             
			
		
		
		
		BTW, why has Nature such a crappy Gem-generating global ? At 50 gems for 5/turn I don't find the deal very interesting : early in the game you'd rather have those 50 gems now, and later the additional +5 isn't that sexy ...    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 13th, 2005, 12:28 PM
			
			
			
		  
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				Re: Gem-generating globals
			 
             
			
		
		
		
		It's 10 per turn, not 5: aren't you thinking of Astral? (5 per turn for 30 gems, which doesn't sound all that great to me) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 13th, 2005, 12:38 PM
			
			
			
		  
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				Re: Gem-generating globals
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Alneyan said: 
It's 10 per turn, not 5: aren't you thinking of Astral? (5 per turn for 30 gems, which doesn't sound all that great to me)  
			
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 Damned ! Mothar Oak yields 10/turn ?? Thanks a lot ! I was *sure* it was 5 (as Astral, just more expensive..) and didn't cast it in my recent games due to that !!     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 13th, 2005, 12:52 PM
			
			
			
		  
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				Re: Gem-generating globals
			 
             
			
		
		
		
		Stellar Focus is great, because it's undispelable!  It costs 30 gems, gives you 5 right away, and to dispel it it would cost another 30!  There's no reason to dispel it, so it's permanent income for you. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 13th, 2005, 12:56 PM
			
			
			
		  
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				Re: Gem-generating globals
			 
             
			
		
		
		
		Stellar Focus can be overwritten by virtually any other enchantment however, unless you feel like putting extra gems when casting it (and quite a few of those too). 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 13th, 2005, 01:04 PM
			
			
			
		  
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				Re: Gem-generating globals
			 
             
			
		
		
		
		The problem with the gem globals is that if you have enough of a particular kind of gem to cast its global, you probably already have a good income of that gem kind. If I have an income of 1 or 2 -- i.e., when a gem-generating spell would help me the most -- the global is much too expensive. Also, most of the gem globals become available at the same time as the other expensive spells I would like to cast. Mother Oak is the exception. Add to these drawbacks the fact that spending the gems for globals does not have guaranteed effects or duration. You could be throwing your gems away, or the global might be cast and then soon replaced or dispelled. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 13th, 2005, 02:42 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Gem-generating globals
			 
             
			
		
		
		
		Doesn't Well of Misery have the other good effects too? 
		
	
		
		
		
		
		
		
			
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