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June 23rd, 2005, 03:34 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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problems with massive retrofits
Lo everyone,
thought i might as well make a new game-related post in here.
Its basicly not a problem, but rather a question. My wormholes are usually guarded by lots of ships, like 200-300. Now i always have a few repair stations and base yards there as well, and just recently noticed HUGE lags when trying to select more than 10 vessels in order to mothball/retrofit/whatever them. Once i have like 40+ vessels selected, the lag between my click and the actuall "green dot" reaction is like 2 seconds...imagine retroftting 150 Destroyers
any ideas, apart from splitting the ships and moving them to independent secs ?
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June 23rd, 2005, 03:49 PM
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Shrapnel Fanatic
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Re: problems with massive retrofits
I've never noticed such a thing on my machine, personally.
If your lag is indeed proportional to the number selected, why not just do a few batches of ships?
Select a screenfull, order the retrofit, select another screenful, retrofit, and so on.
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June 23rd, 2005, 04:49 PM
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National Security Advisor
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Re: problems with massive retrofits
I have that problem in the TGEIII game. I have noticed it's more noticable when I do turns on my laptop then on my desktop. There's still a lag on the desktop, but it's tolerable. It's probably a function of how beefed up your pc is with the memory and the processor. Which would explain why a techo-crat like SJ hasn't noticed the problem.
And SJ's suggestion about retrofitting in small batches does work. That's what I do on my laptop. Only problem is you have to watch carefully which ships you are retrofitting. You are supposed to stay in the current position in the list, but sometimes it jumps around. And if you lose your place there is no convienent way to know which ships you've already given the retrofit order to.
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June 23rd, 2005, 05:08 PM
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National Security Advisor
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Re: problems with massive retrofits
I love when players post about problems/difficulties they are having in a game and you realize what game they are talking about and they just happen to be your hostile neighbour. 
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June 23rd, 2005, 06:27 PM
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Major General
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Re: problems with massive retrofits
And then you realize that you're about to be squashed?
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June 23rd, 2005, 07:43 PM
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National Security Advisor
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Re: problems with massive retrofits
Quote:
NullAshton said:And then you realize that you're about to be squashed?
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No, you attack while his ships undergo their retrofit. 
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June 23rd, 2005, 09:16 PM
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Shrapnel Fanatic
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Re: problems with massive retrofits
Bad Kwok! No meta-playing! 
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June 23rd, 2005, 10:54 PM
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Major General
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Re: problems with massive retrofits
Hmmm. Posting on fourms false information as a method of gaining an advantage in a game...
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June 23rd, 2005, 11:50 PM
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Shrapnel Fanatic
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Re: problems with massive retrofits
Definitely a very bad thing to do...
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June 23rd, 2005, 11:58 PM
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National Security Advisor
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Re: problems with massive retrofits
Quote:
Null Ashton said:
Hmmm. Posting on fourms false information as a method of gaining an advantage in a game...
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Quote:
Imperator Fyron said:
Definitely a very bad thing to do...
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Hey, I didn't do anything of the sort!
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