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Old March 20th, 2001, 04:47 AM
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Noble713 Noble713 is offline
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Default A new AI Minister?

If this has been suggested before, I apologize. I don't stop by here as often as I used to. Playing SE4 as usual, and I started thinking about why the AI players were so bad, and I said to myself:

"Man, it's like their empire isn't run by one guy, but by 20 people that refuse to cooperate."

Then it hit me: this is exactly the case! The AI ministers! THEY are the root of the computer's strategic incompetence! Each one seems to take whatever it needs to carry out its one specific task, and it doesn't seem to realize that some other minister may be trying to do something more important. Maybe an "Overlord" Minister is needed. This minister would make large-scale decisions like establishing the AI state, selecting targets and overall strategies for wars, and whatnot. The necessary tasks would then be relegated to the AI ministers. Orders from the Overlord would be weighted, so the smaller ministers recognize their greater importance and handle them before their own commands.

Example:
AI declares war. Overlord instructs naval ministers to attack systems A and B. The defense minister had planned for a fleet to hold on the defensive, but gets overruled by Overlord. Fleet switched to attack minister control. Fleets break through and smash system A, but system B puts up a fight. Resupply minister wants to resupply the fleet in system A, but the Overlord recognizes that the Last system can still be pacified with the assets originally committed to the offensive (runs some combat sims versus known forces in target systems). Overlord overrules resupply minister, and the fleet stays under the attack minister's control.

Example:
AI is losing a war, and several systems are under attack. The construction minister is building population transports in nearby systems. These systems have been selected by the Overlord to reinforce the front. The Overlord overrules the construction minister and orders it to build defense ships instead.

Something like this would probably require an extensive rewrite of the AI code, but I think it would give a serious boost to the AI's cohesion.
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