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Old February 16th, 2006, 06:56 PM

RubberNeck RubberNeck is offline
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Default Elevating infantry units

One minor detail that has been rolling around in my mind for a long while is how to make use of tall structures in built up areas. For example, putting the FO or a sniper in the church tower or on the roof of the local city hall. The problem of course is each hex would in essence become two, one at ground level, and one at elevation.

But it has occurred to me that helicopters are already handled in a similar manner, with each unit being capable of landing, low or high flight. Could certain infantry units be given the same type of ability? When occupying buildings of certain size or type they could be toggled between ground level or elevated with LOS being affected accordingly.

Here are a few ideas:

-Only small sized units allowed, say 1 to 3 men, recon, FO (and maybe MG units?)
-Units occupying the elevated position more easily spotted
-Damage to the building itself would eliminate elevated units
-Movement from ground to elevated (and vice versa) would expend all movement for that turn

Is it possible? Does anyone else see any value in this?
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