Severe combat disadvantage for AI
The human player always gets the first shot. Especially in closeup battles, e.g. at wormholes, this is a severe disadvantage for the AI, isn't it ?
I don't know who shoots first, the attacker or the defender of a sector? It seems to be more logical to give the advantage of surprising attack to the one who enters a sector, unless the defender can't be detected due to cloaking.
Anyway, I think the AI strength would improve if this disadvantage could be changed.
Any thoughts ?
|