|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				May 14th, 2012, 07:35 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Dec 2008 
						Posts: 412
					 Thanks: 19 
		
			
				Thanked 18 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Kailasa 
 I've settled onto a chassis for my pretender in a game I am about to start for newbs.  I'm trying out new things, but I don't want to give away to much.  I have enough points to put 6 into any path.
 I've got 6 Air, and 9 astral, but what should the third be?
 |  
	
		
	
	
	| 
			
			 
			
				May 14th, 2012, 08:01 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2007 
						Posts: 2,046
					 Thanks: 83 
		
			
				Thanked 215 Times in 77 Posts
			
		
	      |  |  
    
	| 
				 Re: Kailasa 
 With sacred mages, troops and summons I'd split the points and go with E4N4 rather than 6 in one path. This will give your sacred troops a net encumbrance of 0 and later you can cast relief when using your national quickening spell. And of course it's a nice bless for your thug summons. The one thing it isn't is something new - it's pretty much the most common bless around. And of course it doesn't do anything for your magic diversity.
 Edit: whether you can change the level 6 bless into two 4s will depend on the pretender and their starting path cost. It looks like the oracle (assuming you're using that) will need some extra points in order to do so. Maybe reduce the A bless by one point?
 
                 Last edited by Valerius; May 14th, 2012 at 08:12 PM..
 |  
	
		
	
	
	| 
			
			 
			
				May 14th, 2012, 08:29 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Dec 2008 
						Posts: 412
					 Thanks: 19 
		
			
				Thanked 18 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Re: Kailasa 
 I can do that with 5 Air yes.  It's something to think about. |  
	
		
	
	
	| 
			
			 
			
				May 14th, 2012, 08:40 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Dec 2008 
						Posts: 412
					 Thanks: 19 
		
			
				Thanked 18 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Re: Kailasa 
 Not death or Earth 6? |  
	
		
	
	
	| 
			
			 
			
				May 14th, 2012, 09:36 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Apr 2012 
						Posts: 49
					 Thanks: 0 
		
			
				Thanked 2 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: Kailasa 
 Kailasa simply does not need death. Earth, nature, fire, astral, maybe water or air are great but death is not needed. 
 The death bless will not help the kind of army you have and you have so many awesome summons and so much astral magic that death is not needed for spells or summons.
 
 Mike
 |  
	
		
	
	
	| 
			
			 
			
				May 15th, 2012, 03:15 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2007 
						Posts: 2,046
					 Thanks: 83 
		
			
				Thanked 215 Times in 77 Posts
			
		
	      |  |  
    
	| 
				 Re: Kailasa 
 
	Quote: 
	
		| 
					Originally Posted by legowarrior  Not death or Earth 6? |  I could see E6 but D6 doesn't seem appealing, especially since you'd be giving up any kind of E bless to get it. Also, I seem to recall people saying gandharvas are excellent and they have 3 encumbrance so E6 would give them a net encumbrance of 0. I'm a bit obsessed with the thugging aspect of the game so any time I can pick up an N bless I'll take it but you could of course forge gear for your thugs and just use mages to buff your troops in battle in battle (btw, one nice thing is that an N4 bless will give you 2 points of regen, not 1, since with the exception of yavana archers all your units have over 20 HP). |  
	
		
	
	
	| 
			
			 
			
				May 15th, 2012, 12:30 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Dec 2010 
						Posts: 517
					 Thanks: 17 
		
			
				Thanked 35 Times in 24 Posts
			
		
	      |  |  
    
	| 
				 Re: Kailasa 
 I don't understand why you would take astral for kailasa at all given how much astral they have anyway. |  
	
		
	
	
	| 
			
			 
			
				May 15th, 2012, 12:33 AM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Apr 2012 
						Posts: 49
					 Thanks: 0 
		
			
				Thanked 2 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: Kailasa 
 Sorry, i was just saying it is better than death for them, personally i would take earth, fire, nature. Maybe trade out the fire for water. But that is subjective.
 Don't ever try top stop arrows with an air bless, it will not work. Only take air if there are spells or items you could use.
 |  
	
		
	
	
	| 
			
			 
			
				May 15th, 2012, 06:46 AM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Nov 2008 
						Posts: 1,735
					 Thanks: 272 
		
			
				Thanked 120 Times in 93 Posts
			
		
	      |  |  
    
	| 
				 Re: Kailasa 
 
	Quote: 
	
		| 
					Originally Posted by Admiral_Aorta  I don't understand why you would take astral for kailasa at all given how much astral they have anyway. |  They have a lot of low level astral. High level astral is a totally different weapon. (Also, getting s9 on your pretender stops burden of time from wrecking your master enslave communions). |  
	
		
	
	
	| 
			
			 
			
				May 15th, 2012, 03:26 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Dec 2010 
						Posts: 517
					 Thanks: 17 
		
			
				Thanked 35 Times in 24 Posts
			
		
	      |  |  
    
	| 
				 Re: Kailasa 
 D6 is pretty extreme given how easy it is to boost death and you won't be able to compete with the big death powers anyway. |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		
		 Hybrid Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |