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				August 24th, 2009, 10:12 PM
			
			
			
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 Corporal |  | 
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				 Questions on Unique Summons 
 and a couple other noob questions.  thanks in advance.
 1)  If all of a particular unique summon have been summoned, will I still be able to attempt to cast the summon or will I be notified that the summon is unavailable (sort of like with unique item forge spells)?  Or will I just blow my gems?
 
 2)  If the unique summon dies, can someone else now summon it, or is it gone forever?
 
 3)  What does the note about one of the 3 Elemental Kings being corrupted by blood magic mean?
 
 4)  What happens if two mages cast the same unique summon spell (or unique item forge) on the same turn?  Does one of them get it and the other blow the gems?  Who wins?
 
 5)  unrelated to unique summons:  let's say I order a commander to move to a different territory.  if someone attacks the commander with a spell like Earth Attack, but my commander survives, will my commander then complete his move?  It appears to me that he won't, because this just happened to me - my commander survived the Earth Attack but was then slaughtered by the invading army instead of moving away as he was ordered.  What's the deal with that?
 
			
			
			
			
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				August 24th, 2009, 10:31 PM
			
			
			
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 BANNED USER |  | 
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				 Re: Questions on Unique Summons 
 1) you'll blow your gems
 2) you can now summon it
 
 3) only 2 can be summoned, the 3rd one is summoned by the blood spell Father Illearth
 
 4) one blows their gems. it goes by nation i.d., but i'm not sure how exactly it works.
 
 5) he should move according to his orders regardless of wether he survived an earth attack or not
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				August 24th, 2009, 11:02 PM
			
			
			
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 Major |  | 
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				 Re: Questions on Unique Summons 
 4. has nothing to do with nation ID, but rather commander ID. The game goes in order and casts spells as it goes, but it's (seemingly?) random each turn if it goes in numerical order or reverses the order, so you can't really game the system unless you double-cast with one mage at each end of the order. (The order can be seen by the order that your commanders show up in your provinces, but there's no way to compare between nations) |  
	
		
	
	
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				August 24th, 2009, 11:16 PM
			
			
			
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 General |  | 
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				 Re: Questions on Unique Summons 
 About point 5 - commanders always attempt to complete their orders if they are alive.  Some questions tho: Were you or the other army sneaking?  Was there contested movement b/w your commander and another army? |  
	
		
	
	
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				August 25th, 2009, 03:54 AM
			
			
			
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				 Re: Questions on Unique Summons 
 5) sounds like the invading army outprioritised you (if you were moving into the territory they were moving from, one gets priority apparently at random), or used special or magical movement like teleport or something, or that you were hit with the movement bug (where move orders are forgotten at random). |  
	
		
	
	
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				August 25th, 2009, 04:45 AM
			
			
			
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				 Re: Questions on Unique Summons 
 
	Quote: 
	
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					Originally Posted by Sombre  5)...or that you were hit with the movement bug (where move orders are forgotten at random)... |  I don't find the moment bug to be random at all. As it always hits me at the exact moment I don't want it to every time. 
 
Damn intelligent game bugs that always know how and when to mess you up big time. Squash them JK+KO. SQUASH THEM!!! |  
	
		
	
	
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				August 25th, 2009, 01:21 PM
			
			
			
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				 Re: Questions on Unique Summons 
 I thought the movement bug was specifically tied to forts? |  
	
		
	
	
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				August 25th, 2009, 01:23 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Questions on Unique Summons 
 
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					Originally Posted by Sombre  (if you were moving into the territory they were moving from, one gets priority apparently at random) |  I think the army from the province with the higher province number moves first, always. |  
	
		
	
	
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				August 25th, 2009, 02:44 PM
			
			
			
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				 Re: Questions on Unique Summons 
 
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					Originally Posted by Illuminated One  
	Quote: 
	
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					Originally Posted by Sombre  (if you were moving into the territory they were moving from, one gets priority apparently at random) |  I think the army from the province with the higher province number moves first, always. |  This would explain a lot of things I've been wondering about related to movement... |  
	
		
	
	
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				August 25th, 2009, 04:29 PM
			
			
			
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				 Re: Questions on Unique Summons 
 
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					Originally Posted by Ironhawk  I thought the movement bug was specifically tied to forts? |  No, I've had the movement bug happen in open territory.
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
	
	
	
	
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