AFV shrapnel (same hex, adjacent hex)
	
			 
             
			
		
		
		
		Posting this in the WinSPWW2 forum as given the tech of the time, a lot more closer engagements involving MG's. 
 
I've noted that WinSP**** has greatly enhanced/represented the chance for nearby AFV types to get hit by shrapnel either aimed at a specific target or during Indirect bombardment. 
 
For the latter,  its so prevalent that I learned I could in fact "game" the feature to try to gain more suppression on the unit or units that I was really targeting (say for example a high value AFV like a SU-152) 
 
In one scenario if I tried to hose the example AFV (the SU-152) with MG fire to suppress it I'd often miss or get a low # of strikes,  but quickly found if I targeted other less threatening vehicles in the same hex or adjacent hex (depending on weapon type) I got significantly more "hits" by shrapnel on the unit I was really concerned about. 
 
Its not game breaking, but I generally dislike gamey exploits and like to report them for comment.    Secondly,  since I do like to see detailed combat,  it can really slow down resolution with all this shrapnel hits occurring from indirect means.    Any chance the Message level can filter them out? 
 
Thx! 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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