quote:
Originally posted by [K126]Mephisto:
Just don't use these lines:
Num Must Have At Least 1 Ability:= 1
Must Have Ability:= Cargo Storage
but instead something like:
Num Must Have At Least 1 Ability:= 1
Must Have Ability:= Weapon
I think that is not correct. The "must have" abiltity does not determine the hull type that is used, but the majority component is. It goes like this:
majority component -> hull type used
colony -> colony ship
cargo storage -> transport hull
fighter launch -> carrier hull
anything else -> normal hull
So if you want to use normal hull for your transports, use weapon or point-defense, or medical bay (that is something good to put on pop transports, btw) or whatever for your majority component. You can add the cargo storage later as a misc. ability or seconday component.
Rollo