Hey guys,
I remember someone commenting about whether anyone used the Finite Resource setting for games. Well, I had a go of it just with a few AIs, and that. I actually messed it up because I selected the setting after generating the map, so my HW (and those of the AI) had 2MT of Min, Org, Rad, while all the other planets had like 1KT and that was it

But I fixed that.
What I did realise was that this would maybe make you re-think setting up a whole bunch of mineral miners on a loaded planet, because naturally enough it'll run out faster, though in a time of crisis you can up the number to support increased production.
One trick I realised would be handy would be to set up a lot of storage, and when you've exhausted a planet's resources you can scrap the facilities into your fund of resources, and then set up even more storage tanks (or research/intel, whatever you prefer).
It might also be an idea to build an ultra-recycler III on each decent-sized planet, so that when you recycle you get the maximum amount back out.