Mod idea...possible?
I was reading about the leaky shields mod, and thought of something a little different, and was wondering if it would be possible.
I know very little beyond the basics of playing about this game, so feel free to correct me.
Anyway, I was thinking about something similar to the leaky shields mod in that it would be a change to how the combat resolution worked. Something to make it more like "real" combat. Most games use some form of "hitpoint" system where all damage wears away some number of hitpoints before it starts actually hurting/ Those hitpoints might be armor, shields, whatever.
But in real combat, it never actually works that way. Armor does not wear away, it is either penetrated or not. If it is penetrated, it might reduce the energy of the round, or not, depnding on the type of round. In WW2 naval combat, ships used extensive armor. But even by WW2 the advent of torpedoes and bombs made armor somewhat useless, and by todays navy, armor is all but ignored in favor of making the round miss to begin with, since it is too easy to defeat.
So I am thinking of a SEIV mod that would give weapons a penetration value, or several penetration values depneding on what they were trying to penetrate and the range. Then armor and shields would be more of a binary system; they repel the round, or they do not. If they do not, they may or may not reduce the effectiveness of the round, but in any case the ability of the armor or shield to stop the next round is largely unchanged.
Maybe make shields work more like they do now, maybe not.
Is this possible? I think it would be hell to balance, but make for a VERY different kind of game.
Berkut
__________________
In the beginning, the universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - Adams
|