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July 15th, 2004, 04:06 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Two gods needed for Nearly Gods 5 PBW (Game on hold)
(Ne)Goc5 Nearly Gods - The Conflict 5 is missing two ancient gods, two of the 4 ancient super empires are leaderless.
The 15 minors (Lesser races) are in desperate need of guidance.
The game is set on hold until atleast one or prefarablly both of these slots are filled, as they are vital for the game.
the SIgn of One is propably the empire with better settings, the Great nut is still salvagable, it's Last of the ancients but way ahaed of the minors.
Ever wanted to be a god?
Check it out at PBW, we are waiting for you!
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July 15th, 2004, 04:19 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Two gods needed for Nearly Gods 5 PBW (Game on hold)
The Sign of One have been led by a human player for the whole game, unlike the Great Nut, and so have simply played more turns. As an added bonus, they have the Talisman, which will be needed since this Empire is slightly aggressive and is fighting two Ancients (one of them with the Talisman) and is the target of one minor (with the Talisman as well).
So if you would like an already established Empire, and do not mind to have to follow previous decisions, the Sign of One seems the better option. If you would rather have an Ancient not truly developed, and so with a lot of opportunities waiting to be grasped, the Great Nut may be the better choice. This Empire is fairly weak, but you can always make an alliance with another Ancient.
In case someone takes over the Sign of One and would like some information about it, feel free to drop me a line. I have something written about how it is run, and I could explain what happened in the previous stages of the game. The same goes true for the other Ancient if anyone is interested, but it would be rather vague (along the lines of: this Empire and this other clashed while fighting for these two Empires).
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July 16th, 2004, 08:29 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: Two gods needed for Nearly Gods 5 PBW (Game on hold)
* Bump *
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July 17th, 2004, 06:52 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: Two gods needed for Nearly Gods 5 PBW (Game on hold)
* Bump *
Game is on hold, awaiting the rising of a god.
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July 18th, 2004, 06:45 PM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
Posts: 464
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Re: Two gods needed for Nearly Gods 5 PBW (Game on hold)
OK, OK, You have convinced me. I signed up for the "Sign", even though I am not as Agressive as some.
Why does a Nearly God need a Tailsman? Would they not just use themselves?
Oh Well, Off to War. Time to put the other Nearlys in their places. 
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
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July 18th, 2004, 07:14 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
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Re: Two gods needed for Nearly Gods 5 PBW (Game on hold)
You're very welcome.
Ask Alneyan if you need any background info.
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