.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 26th, 2003, 04:14 AM

Darryl Darryl is offline
Corporal
 
Join Date: Nov 2003
Location: Atlanta
Posts: 97
Thanks: 0
Thanked 0 Times in 0 Posts
Darryl is on a distinguished road
Default Finding spells by name

This may seem like a silly question, but here goes: How do you find spells by name? Like say "Fireball". How do you find it? Do you have to know what school it is in? As far as I can tell, you have to actually understand the spell BEFORE you can find it. Am I missing something?

Darryl

[ December 26, 2003, 03:48: Message edited by: Darryl ]
Reply With Quote
  #2  
Old December 26th, 2003, 04:40 AM

SurvivalistMerc SurvivalistMerc is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
SurvivalistMerc is on a distinguished road
Default Re: Finding spells by name

Darryl,

You aren't missing anything. The documents as they are currently structured do not easily allow you to look up a spell or item without knowing what school it is in and guessing on the approximate level (or in the case of items how powerful it is).

That's just the way the documentation is. An index would certainly be helpful, or a downloadable document with hypertext links. But this is sort of a niche game at the moment...and it's worth learning. Trust me. It's just necessary to suffer a bit more than usual through the learning curve.
Reply With Quote
  #3  
Old December 26th, 2003, 08:45 AM

Guest
 
Posts: n/a
Default Re: Finding spells by name

One of the best ways to start going about the process of the 'learning curve' is to start thinking of spells by school. You have access to the spells menu on Pretender Creation and so you can know your early spell strategy by knowing and targeting key spells in key schools. Or trying to maximize the most from certain schools for both pretender and mage spells.

The only thing that makes this harder is knowing what type of mages you will have per race. Sunray's compilation is very nice for this and as soon as I am able; the thematic differences reference.
Reply With Quote
  #4  
Old December 26th, 2003, 11:56 AM

olaf73 olaf73 is offline
Corporal
 
Join Date: Dec 2003
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
olaf73 is on a distinguished road
Default Re: Finding spells by name

It would be great if you could list spells by their path requirements instead of by school, or look them up by name or 'effect'. Like show rituals only, etc.

olaf
Reply With Quote
  #5  
Old December 26th, 2003, 04:23 PM
aldin's Avatar

aldin aldin is offline
Corporal
 
Join Date: Dec 2003
Location: Land of the Setting Sun
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
aldin is on a distinguished road
Default Re: Finding spells by name

Quote:
Originally posted by olaf73:
It would be great if you could list spells by their path requirements instead of by school, or look them up by name or 'effect'. Like show rituals only, etc.

olaf
Total agreement to that! Though, truth be told, I find a lot of spells browsing that I would have missed if finding what I was looking for was easy.

~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
Reply With Quote
  #6  
Old December 26th, 2003, 06:19 PM

Guest
 
Posts: n/a
Default Re: Finding spells by name

Quote:
Originally posted by olaf73:
It would be great if you could list spells by their path requirements instead of by school, or look them up by name or 'effect'. Like show rituals only, etc.
I've made an excel list of all spells, something you can arrange by path, name, cost etc...
http://www.freewebs.com/sunray_dom2
Cheers
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.