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Old July 16th, 2004, 12:26 PM
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tinkthank tinkthank is offline
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Default How do you use the Prince of Death for very early game expansion?

I have read many Posts singing the praises of a PoD as an SC and as an early-game expander. I would like to know how. Isn't he a little fragile to risk letting loose naked on Indy 6+? Even with backup?

Let's say you get two turns of research in and can have a level-1 path researched by turn 3, but not construction-2. So he gets trinkets. And the backing army of whatever nation. What do you do with him?

I am toying with the idea of a death4 air4 PoD, but only under the premise that he can dish out sufficient quantities of naughtiness very early game (
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Old July 17th, 2004, 01:03 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: How do you use the Prince of Death for very early game expansion?

Hm, even though I dont use him for that, hordes of reanimated undead with enchantment 2 would come to my mind
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Old July 17th, 2004, 01:03 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: How do you use the Prince of Death for very early game expansion?

Sorry doublepost

[ July 16, 2004, 12:09: Message edited by: PrinzMegaherz ]
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Old July 17th, 2004, 01:03 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: How do you use the Prince of Death for very early game expansion?

Wtf tripplepost

[ July 16, 2004, 12:08: Message edited by: PrinzMegaherz ]
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Old July 17th, 2004, 01:59 AM
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Boron Boron is offline
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Default Re: How do you use the Prince of Death for very early game expansion?

Quote:
Originally posted by PrinzMegaherz:
Hm, even though I dont use him for that, hordes of reanimated undead with enchantment 2 would come to my mind
they are enchantment 3 unfortunately .
ermor has this spell preresearched though .
so for them a pod is good since he can summon 5 skelletons or a various number of 1-10 soulless ( random ) each combat turn .

another good candidate is ctis with terror preresearched .
together with your starting battalion with not too high indep settings terror + the damage from the javelins from your starting li is enough for most indies to get them routing from turn 1 .
this works at indeps 5 and most likely at indeps 7 only at indeps 9 it is a bit risky but can still work .
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Old July 16th, 2004, 02:20 PM

Kel Kel is offline
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Default Re: How do you use the Prince of Death for very early game expansion?

Quote:
Originally posted by tinkthank:
I have read many Posts singing the praises of a PoD as an SC and as an early-game expander. I would like to know how.
I am not a veteran by any means but I use the PoD a fair amount. He isn't that 'tough', hp wise, in low dominion but his natural +10 fear aura (which is actually 13, due to the 3 death he starts with) is extremely effective against indies.

He also has a high defensive skill at 15 and, for a pretender, a decent starting protection of 12.

If you find him too fragile for your liking, you may want to give him combat spell paths that will help. There are other threads on how to build an SC but the short answer is that you can find a lot of early, useful spells packed into alt-2/3.

- Kel
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